Sprint to Innovate: 3 Day Challenge

Red River College Polytechnic
Winnipeg, Manitoba, Canada
Strategy Coordinator
(1)
2
Chronologie
  • février 2, 2024
    Début de expérience
  • février 4, 2024
    Fin de expérience
Expérience
1/1 match de projet
Dates fixées par le expérience
Entreprises privilégiées
Manitoba, Canada
Tout type de entreprise
N'importe qu'elle industrie
Catégories
Technologie de l'information Leadership Structure organisationnelle Opérations Stratégie de vente
Compétences
competitive analysis business consulting research design thinking
Objectifs et capacités de apprenant.es

DO YOU HAVE A TECHNOLOGY BUSINESS CHALLENGE YOU ARE TRYING TO SOLVE?

Sprint to Innovate powered by Canada Life brings together students of various disciplines (technology, business, entrepreneurship, etc) from Manitoba post-secondary institutions to learn about innovation, and collaborate in a fun and exciting challenge to build a minimum viable prototype for you in just two days (the weekend of February 1 to 4, 2024).

Sprint to Innovate is about learning innovation, being innovative, building deeper relationships, problem-solving and developing solutions to real business challenges. We know that employers are looking for employees to be innovative, and this event will allow students the opportunity to nurture their inner innovation and help your organization in the process.

Industry and Students can learn more www.rrc.ca/sprint

Apprenant.es
Camp d'entraînement
Tout niveau
15 apprenant.es dans le programme
Projet
48 heures par apprenant.e
Les apprenant.es s'auto-attribuent
Équipes de 6
Résultats et livrables attendus

Teams of 4 to 6 students will choose from available business challenges provided by industry.

Students will then work together with support from mentors to create a solution, including developing a prototype to be presented to judges on the final day.

A prototype is a simple experimental model of the proposed product used to learn from. Prototypes range from low-fidelity (paper-based) prototypes that are used to explain concepts all the way to high-fidelity prototypes that have functional elements with more detail. Teams may consist of technology and business students.

Chronologie du projet
  • février 2, 2024
    Début de expérience
  • février 4, 2024
    Fin de expérience
Exemples de projets

PROVIDE A BUSINESS CHALLENGE:

Student teams will be provided with a list of business challenges that they will have a choice between to work on. This is where you come in! We are asking a few different companies to provide a general business challenge and students would create a solution. The commitment from your company would be as follows:

  1. Prepare a Challenge support document; and a 2-3 minute video pitching your business challenge outlining what the problem is, and why you need it.
  2. Assign at least one person to speak about the problem and be prepared to answer questions about it from a student team on Friday, February 2.
  3. Available to answer questions from the teams on Saturday, February 3
  4. Attend and judge the Semi-Final presentations on Sunday, February 4to see what solutions the team came up with. Choose one team to advance to the Final Presentations.
  5. Attend our Networking and Training event on Thursday, February 1, 2024.

Previous project examples have included:

  • How might we use gaming and gamification to increase student engagement and improve learning outcomes? – Submitted by Applied Computer Education at RRC Polytech
  • How can we increase the number, and the diversity, of individuals entering careers in tech through Technology Apprenticeships? – Submitted by Tech Manitoba and RRC Polytech

EVENT SPONSORSHIP – $1000

We are looking for sponsors to provide $1000 towards prize money to the winning teams.

Your $1,000 sponsorship would earn you:

·Recognition throughout the event

·Recognition on event materials

·Social media recognition

·The opportunity to be a mentor to a team throughout the weekend.

If you would like more information, please send us a request to connect on Riipen.

Les entreprises doivent répondre aux questions suivantes pour soumettre une demande de jumelage pour cette expérience:

Attend the final presentations on Sunday to see what solutions the team came up with.

Available to answer questions from the teams on Saturday.

Assign at least one person to speak about the problem and be prepared to answer questions about itfrom a student team on Friday, January 27 (afternoon).

Prepare a 2-3 minute video pitching your business challenge outlining what the problem is, and why youneed it.