School Outreach Marketing Plan for MentaMorph

Ouvert
MentaMorph
Austin, Texas, United States
Susan Meredith
Employeur.euse
(4)
4
Projet
Parcours académique
120 heures de travail au total
Apprenant.e
United States
Niveau Intermédiaire

Portée du projet

Catégories
Étude de marché Analyse concurrentielle Marketing strategy
Compétences
target market educational games classroom management strategic marketing value propositions competitive analysis financial literacy marketing planning marketing strategies financial education
Détails

MentaMorph, a company specializing in financial education games, aims to expand its reach into the educational sector by developing a targeted marketing plan for schools. The project involves understanding the unique needs and challenges of schools in adopting educational games, identifying key decision-makers, and crafting a compelling value proposition. There are newly 26 states that require a credit in financial education for high school graduation. The goal is to create a strategic marketing plan that effectively communicates the unique benefits of MentaMorph's game-based learning to educators and school administrators. The project will require research into current educational trends, competitor analysis, and the development of marketing strategies that align with school curricula and educational goals. By focusing on schools, MentaMorph seeks to enhance financial literacy among students and establish long-term partnerships with educational institutions.

Livrables

The deliverables for this project include a comprehensive marketing plan document tailored for schools, which should encompass the following elements:


- A detailed analysis of the target market within the educational sector.


- A list of key decision-makers and influencers in schools.


- A value proposition statement highlighting the benefits of MentaMorph's game-based learning and understanding the unique requirements of schools for teacher tools for classroom management, data feedback for grading, and teacher support


- A set of marketing strategies and tactics specifically designed for school outreach.


- A timeline for implementation and a method for measuring success.

Mentorat
Expertise et connaissances du domaine

Fournir des connaissances spécialisées et approfondies et l'industrie générale des idées pour une compréhension globale.

Compétences Connaissances et expertise

Partager des connaissances sur des compétences techniques spécifiques, des techniques, méthodologies requises pour le projet.

Outils et/ou ressources

Donner accès aux outils, logiciels et ressources nécessaires pour la réalisation du projet.

Réunions régulières

Enregistrements programmés pour discuter des progrès, relever les défis et fournir des commentaires.

Causes prises en charge

Les défis mondiaux auxquels ce projet s'attaque, en accord avec les objectifs de développement durable (ODD) des Nations unies. En savoir plus sur les 17 ODD ici.

Quality education

À propos de l'entreprise

Entreprise
Austin, Texas, United States
2 - 10 employé.es
Éducation, Consumer goods & services, Banking & finance, It & computing
Représentation
Propriété des femmes Petite entreprise

MentaMorph is revolutionizing financial literacy education by combining technology, gaming and education in a whole new way. MentaMorph Money is a mobile game and workshops to practice financial decisions where it isn't boring, scary or costly to make mistakes. Users practice financial decisions in rounds like in real life, making multiple simultaneous decisions about income, expenses, assets and liabilities. Income Statements, Balance Sheets and graphs display progress and results and measure improvement. Educational content is paired with the game for participants to quickly and effectively gain distinctions on strategies for financial success.
Our goal is to mentally morph millions of minds about money.